What is a design pattern? Name a few used in Java.

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A design pattern is a proven, reusable solution to a common problem in software design. Instead of reinventing the wheel, developers use design patterns as templates or best practices to write clean, maintainable, and scalable code.

Design patterns are generally categorized into three types:

1. Creational Patterns (object creation)

  • Singleton – Ensures only one instance of a class exists (e.g., Logger, Runtime).

  • Factory Method – Creates objects without exposing the creation logic to the client.

  • Abstract Factory – Provides an interface to create families of related objects.

  • Builder – Constructs complex objects step by step.

  • Prototype – Creates object copies (cloning).

2. Structural Patterns (class/object composition)

  • Adapter – Bridges two incompatible interfaces.

  • Decorator – Dynamically adds new behavior to objects.

  • Proxy – Provides a surrogate or placeholder for another object.

  • Facade – Provides a simplified interface to a complex system.

  • Composite – Treats a group of objects as a single unit.

3. Behavioral Patterns (object interaction/communication)

  • Observer – Defines one-to-many dependency (e.g., event listeners).

  • Strategy – Defines a family of algorithms, interchangeable at runtime.

  • Command – Encapsulates a request as an object.

  • Iterator – Provides a way to access elements sequentially.

  • Template Method – Defines skeleton of an algorithm, deferring steps to subclasses.

👉 In Java, these patterns are widely used in frameworks like Spring, Hibernate, and Java Collections API.

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